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Contents
Mercenary Camp Adventure key, 20 Characters, 52 Equipment.
Theme
Medium-length, high-cost but high-reward Modern
adventure. Gives one victory point. Total victory gives
three henchman and 9 cards.
Rules Additions
Henchmen. Characters having other characters as
"bodygaurds". Henchmen are lost if the master dies.
Poison. Poison bypasses special damage-limiting
abilities of some characters
Description
War is hell, so pay someone else to fight it. At the
Mercenary Camp, hire henchmen to take the field
against your enemies. But don’t delay - the mercs deal
only with those showing serious intent and ready cash...
Arm yourself with 52 new equipment items, including -
- The explosive Howling Vine
- The fleet-footed Persian Skirmisher
- Deadly poisons like Frog Toxin and Slayer Extract
- The Pan-Galactic Almanac
- Spydra and the Meeker Swarm
- The Trembler
- And many more...
New characters...
- The bold midgeling, Adigan
- Crafty peasant John McGiddey
- The exasperating Dainty Princess
- Gregory, the Healer
- Tragic Spanish hero El Cid
- Blademaster Diaz El Gato Montes
- Sheridan, master cavalryman
- Kidd
- The quicksilver Whip Vypyr
- Thotus, the pulsating brain
- Zygoid, the vegeton
- Piccolo
- Bad girl Ygunna Gecha
- Wise sage Dr. Pennopolis
- Hamid Al-Duri, desert survivor
- Mr. Catskill, vigilante
And four who come complete with their own henchmen:
Baron Von Krule, Countess Dugrebski, crime lord
Mogred Ghan, and the revered Merissa of Ravenna.
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