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Chief Joseph Logo
Speed  6
Health  4
Damage   2  Ratings Bar
Melee    Ratings Bar
Aim    Ratings Bar
Point    Ratings Bar
Throw    Ratings Bar
React    Ratings Bar
Stealth    Ratings Bar
Armor    Ratings Bar
Strength    Ratings Bar
Wits    Ratings Bar

Special Abilities:

For movement, Joseph treats Colonial and Neutral spaces as Clear. He may move through Obstacle, Dome, etc. Only cavern walls block his movement. Opponents may not OpFire at Joseph in a Colonial/Neutral space. Allies that begin the Move phase in Joseph?s space may move with Joseph. They gain Joseph?s special movement and protection from OpFire in Colonial/Neutral space, but must move exactly where Joseph moves. Gains +1 Hit with Bow, Long Rifle, Brawler, but suffers -1 Hit with all attacks if not standing on a Colonial/Neutral space.


Chief Joseph
The Native
Honor: Honorable
Respect: Common

Prestige Pack

Chief Joseph was not a military leader of the Nez Perce tribe, yet he protected and maneuvered his people 1000 miles against forces that outnumbered him tenfold...

Pacific Northwest, 1877. Chief Joseph of the Nez Perce tribe prepares to move his people to a reservation in Northern Idaho. It was not his wish to do so, but the pressure of controversial treaties signed a decade earlier pushes him to do what he believes will keep his people safe.

Several young braves of his tribe destroy this hope. In a midnight raid, they massacre a group of settlers and prospectors.

Fearing that the fury of the U.S. Cavalry would descend on his entire people, Chief Joseph changes his plan. He collected 700 of his tribe and set a plan for retreat to Canada.

The 1000-mile trek ended 15 miles from the Canadian border. After defeating and evading the greatly superior forces of the U.S. Cavalry for three months, Chief Joseph surrendered with the words, "From where the sun now stands, I will fight no more."

A gentle man of deep religious faith, Chief Joseph earned the honor and respect of the Cavalry for his humane treatment of all prisoners and settlers...


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