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New October 15:
We've run out of Duel of Ages II Scratch and Ding. The great pallet spillage of '13 is finally behind us.
The World of Worldspanner
Welcome to the Worldspanner universe, the home of memorable stories, engaging strategy games and unforgettable characters.
Set in a fascinating, uniquely eccentric setting beyond the realms of fantasy and science fiction, driven by an optimistic sense of adventure despite the dark surroundings, Dusties is a thoroughly satisfying blend of action, layered mystery and pleasant romance that begins quietly, weaves its mysteries delightfully, and builds to a thrilling rush of unexpected discovery. At the end you will be eagerly awaiting your next visit with the circle of unforgettable characters.
Cast off who you are and what you know, and gather together in the dark with the Dusties.
(Though they share the same universe, the Spire Mystery series is not explicitly related to Duel of Ages.)
In the distant future, the virtual arena is prepared, the teams organized, and the challengers immersed in their personality templates, becoming the great archetypes from all of human history and experience. The alarm sounds, and virtual reality becomes reality...
Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds.
Filled with endlessly deep strategy, 192 fascinating characters, 400 treasures and an endless supply of maps, Duel of Ages II is a uniquely varied tabletop board game that you can enjoy for years and never see the same game twice.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.
Duel of Ages II is an adventure game. It contains combat but it is not a combat game. In fact, many characters are poor at fighting but excellent at adventuring, and victory comes from doing what your characters do best while keeping the enemy team from doing the same. Game strategy involves making a thousand small, important decisions each turn as the game situation changes radically. And when you're done, win or lose, you'll talk about the interesting and memorable events of the game, and the possibilities in the games to come.
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